Supported Software ...

Autodesk 3ds Max
- Vray -
- Mental Ray -
- Maxwell Render -
- finalRender -
- scanline -


Autodesk Maya
- Mental Ray -
- Vray -
- Maxwell Render -
- Software Rendering -


Maxon Cinema 4D
- Vray -
- Advanced Rendering -
- finalRender -
- Maxwell Render -
- Standard Rendering -


Autodesk Softimage
- Mental Ray -


Maxwell Render
- Standard Rendering -


Luxology modo
- Standard Rendering -


Newtek Lightwave 3D
- Standard Rendering -
- Kray -


Distributed Still Render
- 3ds Max -
- Maya (MR) -
- Cinema 4D  -
- Softimage  -
- Maxwell Render -
- modo -


Standalone Software
- Maxwell Render -
- Eon Vue -

... of our Renderfarm

Render Farm Home News Maxwell Render without MXS
Maxwell Render without MXS


April 17th 2008: Rendering with Maxwell Render from project files created in 3dsmax and C4D


By continuously enhancing our rendering farm software we are now able to render projects for Maxwell Render directly from the host-applications 3D Studio MAX, Cinema 4D, Softimage XSI and Maya. Lightwave support will be available soon.

What's special about this?

From now on there's no need for our customers to create an MXS-file (Maxwell Scene Format) for every single frame of animation to be rendered. Instead you can simply send us the single project file from the host-application 3D Studio MAX or Cinema 4D. Therefore the tiresome step of exporting up to thousands of files isn't necessary any more. Furthermore the size of the data-upload turns from gigabytes into megabytes. A lot of projects wouldn't be possible without this improvement.



About Next Limit Technologies

Maxwell Render without MXS

Since its foundation in Madrid in 1998 by Victor Gonzales and Ignaco Vargas, Next Limit Technologies developed software such as RealFlow, Maxwell Render and XFlow. Development is focused on making use of physical knowledge, and integrating it into the field of 3D visualization. RealFlow is a liquid- and physics-simulation, while Maxwell Render acts as a physics-based light-simulator. All software-products are available for several platforms and integrate with the most known DCC and CAD applications.


About REBUSfarm

REBUSfarm is a spin-off to REBUSmedia (see www.rebusmedia.net). The company has been founded in Cologne in 2006, by André Konnopasch and Ralph Huchtemann, and leads the market in Europe. REBUSfarm aims at fulfilling the growing need of rendering power in the field of 3D-animation. REBUSfarm supports a wide range of 3D applications. This includes so-called host-applications, as well as secondary rendering applications. Furthermore REBUSfarm aims at offering the biggest possible rendering capacity at the most affordable price, while maintaining service oriented contact to the customer.

 
Render Farm Home News Maxwell Render without MXS

Render farm facts

1.000 Intel XEON E5645
6.000 physical cores
64bit OS Win 7
je 24 GB RAM


One-Click-Technology Application plugged-in


green energy

Render Farm Contact:

Mail [email protected]
ICQ 306765642
MSN [email protected]
Office time MEZ: