Supported Software ...

Autodesk 3ds Max
- Vray -
- Mental Ray -
- Maxwell Render -
- finalRender -
- scanline -


Autodesk Maya
- Mental Ray -
- Vray -
- Maxwell Render -
- Software Rendering -


Maxon Cinema 4D
- Vray -
- Advanced Rendering -
- finalRender -
- Maxwell Render -
- Standard Rendering -


Autodesk Softimage
- Mental Ray -


Maxwell Render
- Standard Rendering -


Luxology modo
- Standard Rendering -


Newtek Lightwave 3D
- Standard Rendering -
- Kray -


Distributed Still Render
- 3ds Max -
- Maya (MR) -
- Cinema 4D  -
- Softimage  -
- Maxwell Render -
- modo -


Standalone Software
- Maxwell Render -
- Eon Vue -

... of our Renderfarm

Render Farm Home News fRender Stage-2 Cinema 4D
fRender Stage-2 Cinema 4D


April 4th 2008: Support of finalRender, finalToon and finalShaders for Cinema4D


As of now REBUSfarm supports the rendering-engine finalRender Stage-2, the popular raytracing- and GI-system for Maxon Cinema4D. The service includes finalToon and finalShaders.

Equipped with a capacity of 1200 GHz, free-of-charge consulting and project-optimization, we will help our customers to meet their deadlines at the lowest costs possible.



About cebas Computer GmbH

fRender Stage-2 Cinema 4D

cebas Computer GmbH, Eppelheim, is a German developer of software for 3D Studio MAX and other 3D applications. For over 19 years cebas has successfully created sofware-solutions for the 3D market and is well-known for its high-quality products, utilized in animation-studios worldwide.


About Maxon


In 1991, the Losch brothers and MAXON came together. After two years of development, the first version of CINEMA 4D was launched in December of 1993. This was followed in May 1994 with an upgrade to CINEMA 4D V1.5, with major improvements in rendering quality. Suddenly, CINEMA 4D was winning every possible award throughout the European market. CINEMA 4D quickly became MAXON Computer's flagship product.


About REBUSfarm

REBUSfarm is a spin-off to REBUSmedia (see www.rebusmedia.net). The company has been founded in Cologne in 2006, by André Konnopasch and Ralph Huchtemann, and leads the market in Europe. REBUSfarm aims at fulfilling the growing need of rendering power in the field of 3D-animation. REBUSfarm supports a wide range of 3D applications. This includes so-called host-applications, as well as secondary rendering applications. Furthermore REBUSfarm aims at offering the biggest possible rendering capacity at the most affordable price, while maintaining service oriented contact to the customer.

 
Render Farm Home News fRender Stage-2 Cinema 4D

Render farm facts

1.000 Intel XEON E5645
6.000 physical cores
64bit OS Win 7
je 24 GB RAM


One-Click-Technology Application plugged-in


green energy

Render Farm Contact:

Mail [email protected]
ICQ 306765642
MSN [email protected]
Office time MEZ: